
Jun 17, 2026 · Ashen Hearth
A Fragile Sense of Order
Devlog 01 on the unstable feeling behind Ashen Hearth: scarce resources, passing time, harsh weather and villagers trying to hold the homestead together.
9 min read
Development journal
First-hand articles on the systems, architecture and production decisions behind DTWorldz games and tools: GOAP AI, persistence, survival loops, weather, farming, Blender workflows and layered sprite capture.

Jun 17, 2026 · Ashen Hearth
Devlog 01 on the unstable feeling behind Ashen Hearth: scarce resources, passing time, harsh weather and villagers trying to hold the homestead together.
9 min read

Jun 10, 2026 · Ashen Hearth
How Ashen Hearth's campfire design can connect fuel, cooking, warmth and settlement work, informed by a reusable DTWorldz Unity foundation.
6 min read

Jun 9, 2026 · AI
How a reusable DTWorldz Unity GOAP foundation informs Ashen Hearth villager goals, world-state sensors, actions, replanning and known limits.
6 min read

Jun 8, 2026 · Systems
How a reusable DTWorldz Unity weather foundation informs Ashen Hearth's time, season, visual and survival design.
6 min read

Jun 7, 2026 · Gameplay
A practical Unity farming-system design for Ashen Hearth, informed by DTWorldz crop growth, watering, season and persistence reference code.
6 min read

Jun 6, 2026 · Systems
How DTWorldz approaches Unity saves with stable IDs, ordered restoration, schema migration, runtime entities and atomic backup recovery.
7 min read

Jun 5, 2026 · Worldbuilding
Why Ashen Hearth builds its first survival homestead by hand, then layers Unity pathfinding, weather and world-response systems over that authored space.
5 min read