
AISystems
Building GOAP AI for a Living World
How goal-oriented action planning helps villagers choose useful work without turning the project into a fragile behavior tree maze.
Jun 5, 20242 min read

Devlogs
Developer-focused articles on the systems, architecture and production thinking behind DTWorldz projects.

How goal-oriented action planning helps villagers choose useful work without turning the project into a fragile behavior tree maze.

Creating beautiful and unique northern islands with procedural generation while preserving authored readability.

Building a robust save system for a complex survival RPG with persistent entities, weather and settlement state.

Bringing storms, rain, fog and seasons to Exiles of Lowlands without overwhelming performance or readability.

How farming, crops and food production work together to make settlement survival feel grounded.