Development journal

Unity game development devlogs & technical notes

First-hand articles on the systems, architecture and production decisions behind DTWorldz games and tools: GOAP AI, persistence, survival loops, weather, farming, Blender workflows and layered sprite capture.

Latest entryAug 31, 2026 · Tools · 8 min readIntroducing DTWorldz Sprite Capture StudioHow DTWorldz turns prepared Blender characters and equipment into fixed-cell layered COLOR/DEPTH sprite atlases and portable JSON manifests.Read the note

More notes from the field