Survival Homestead
Warmth, food, shelter, recovery and scarce resources shape the first playable loop.

In Development
A fragile Viking homestead shaped by firelight, hunger and cold.
Game Pillars
A Unity survival-settlement project about rebuilding a damaged shoreline home into the first heart of a village. Villagers gather, farm, haul, rest and respond to time, weather, warmth, safety and social pressure while deeper economy and threat pacing continue to grow.
Warmth, food, shelter, recovery and scarce resources shape the first playable loop.
Stockpiles, pantries, construction sites, hauling and storage support settlement growth.
Discover rugged islands, forests, shores and local resources generated for each world.
Time, seasons, storms, fog, rain and snow add readable pressure to the world.
Grow food, manage fields and keep your settlement alive through the seasons.
Use the coast as a lifeline with docks, boats and food production loops.
GOAP villagers gather, farm, haul, sleep, refuel campfires and answer simple orders.
Push into unknown terrain and uncover the secrets of a harsh living world.
World Snapshots
The project is structured to support survival loops, procedural terrain, villager AI and shifting weather as connected parts of one world.



