DTWorldz

In Development

Ashen Hearth

A fragile Viking homestead shaped by firelight, hunger and cold.

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Survival HomesteadAutonomous VillagersWeather & SeasonsVillage LogisticsNordic Atmosphere

Game Pillars

Survive, build and guide a settlement that feels alive

A Unity survival-settlement project about rebuilding a damaged shoreline home into the first heart of a village. Villagers gather, farm, haul, rest and respond to time, weather, warmth, safety and social pressure while deeper economy and threat pacing continue to grow.

Survival Homestead

Warmth, food, shelter, recovery and scarce resources shape the first playable loop.

Village Logistics

Stockpiles, pantries, construction sites, hauling and storage support settlement growth.

Procedural Generation

Discover rugged islands, forests, shores and local resources generated for each world.

Dynamic Weather

Time, seasons, storms, fog, rain and snow add readable pressure to the world.

Farming

Grow food, manage fields and keep your settlement alive through the seasons.

Fishing

Use the coast as a lifeline with docks, boats and food production loops.

NPC AI

GOAP villagers gather, farm, haul, sleep, refuel campfires and answer simple orders.

Exploration

Push into unknown terrain and uncover the secrets of a harsh living world.

World Snapshots

A harsh land, rendered through systems

The project is structured to support survival loops, procedural terrain, villager AI and shifting weather as connected parts of one world.

In-game view of a foggy Viking homestead and campfire in Ashen Hearth.
In-game dusk scene with snowfall, a campfire and shelter beside the forest in Ashen Hearth.
In-game forest fog and long tree shadows around the player character in Ashen Hearth.
In-game midnight rain scene with campfire light and forest shadows in Ashen Hearth.